Our TEAM
Sean Williams
Founder, Game Director
Tony Dormanesh
Level Designer
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Tony is an IGN FPS game of the year nominated lead designer.
A game designer who has seen it all, done it all, and still loves every second of game development.
Avid gamer after first touching an Atari controller.
Horror fan since watching Terminator alone in the theater at 10 years old.
Game designer after running out of D&D modules to play and having to create some.
Specialties – Level design, always delivering, making the office more fun, scaring young game designers with game development stories, being a rock & roll dad.
Nora Falcon
Producer
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Nora has been a gamer since age 9 and never turned back, loving 3D games after playing Wolfenstein.
To pursue her game industry dreams, she left Hungary and attended art school at SAE Expression College in the United States.
After graduating, she worked in the field of Tech Art/Character Rigging for 12 years, shipping The Walking Dead and many other Telltale games.
In 2020, she switched her focus to Production to help teams thrive!
At Skull Tumbler, she’s thrilled to make a game the team loves to play and share it with horror fans all around the world.
Haley Migl
Lead Environment Artist
Emily Wahlund
Narrative Director
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Emily grew up in Eden Prairie, Minnesota and received her B.F.A. in acting from Carnegie Mellon University. After moving to Los Angeles, she performed stand-up comedy, completed The Groundlings program, and appeared in numerous national commercials.
Emily has a diverse portfolio of work. She’s written screenplays, pilots, podcasts, video games, and more. Her work has been recognized by IGN, The Nicholl's Fellowship, The Austin Film Festival, and many more.
Emily’s most recent interactive project was the critically acclaimed LEGO 2K DRIVE. She was a part of the narrative team at Visual Concepts and assisted the marketing team at 2K.
When Emily is not writing, she spends every waking moment with her children -- Collin and Daphne. They are her world.
Wade Sands
Lead Writer
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Ever since borrowing his parents’ D&D manual at the age of seven, Wade has loved writing about giant monsters and the shrieking people beneath their feet.
But his career as a professional writer has spanned projects of all shapes and sizes, such as localizing video game text, creating pitch and design documents, authoring corporate communications, and ghostwriting a magician's autobiography.
When he’s not writing, he's probably slaying undead, overanalyzing horror films, wrestling housecats, or mentally checking your grammar.
Drew Krassowski
Audio Director
Ron Alpert
Sr. Environment Artist
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I've been working in art, design & coding in games, film, and interactive media since the late 90s.
Highlights include visual effects for films (Chronicles of Riddick, Serenity), environment artist for console games (Tony Hawk's Pro Skater series), Industrial AR interface designs & implementation (Daqri Smart Helmet), consumer AR experience development for Magic Leap (Spotify AR app), design and game development for VR games (WB's Justice League - The Complete Experience), Spark AR development for Facebook Portal (Story Time).
I have several years of proficiency with Unreal, Unity C# development, various 2D and 3D graphic applications (3DS Max, Maya).
Ron Alpert - demo/resume at texturemonkey.com
Arnold Song
Sr. VFX Artist
Huang Thomas Vu
Lead Generalist Artist
company pillars
Excellence:
Put the game and player first
PASSION:
Master our individual crafts
Unity:
Practice collaboration, respect, and accountability
VISION:
Maintain a clear understanding of the work and scope
Contact us
Interested in working with this stellar team?
SKULL TUMBLER is looking for equity financing partners to complete the next phase of our game development.
Contact us and receive the password to our Project Kaiju prototype page!